RPGish Changelog #1
RPGish Demo » Devlog
Changelog
- Interactions for thing like fog walls, item pickups, etc
- Echoing Statues (bonfire)
- Reloading enemies by resetting at Echoing Statues
- 3 New types of enemy Drauger
- Blocking
- Improved animation control (mostly good for me lol)
- Sprinting, Rolling, and "backstepping" attacks
- i-frames on roll are more consistent
- Input queing (no more mashing attack to combo)
- Improved performance
- Massively improved prototype area
- Demo dungeon
- Hidden new weapon
- Removed Mutants Axe
- Mutant Drauger health changed from 1,000 to 2,242
- Added Poise
- Locked Mouse Cursor for KBM users (controller still recommended)
- UI Texture Changes
- A Bunch more small things you probably won't notice
Known Bugs
- Praying to statue before Mutant Drauger is killed can break his AI and the fogwall
- Backstep attack just does not work
- Trying to equip a third item from item pickups removes one of your other items
- Player Footsteps usually don't play
- Boss fight sometimes restarts when leaving arena, if you reload a character that beat the boss
Just a little FYI, I am fully aware of the 2x increase in file size. There's a bunch of stuff going on behind the scenes that you, as the players, won't notice yet.
Files
RPGish_Demo_v0.1.4.1.rar 63 MB
May 06, 2024
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RPGish Demo
An extremely early alpha build of the souls-like RPG game, based off of the minecraft mod of the same name made by me.
Status | In development |
Author | Entitee Studios |
Genre | Action, Role Playing |
Tags | 3D, Action RPG, Dark, Dark Fantasy, Fantasy, Indie, Low-poly, Souls-like, Story Rich |
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